Eradicate Week 5: Planning for marketing

Coming off last week where I hit a road block concerning art assets, I haven't been able to make much progress on the actual game. It feels like I haven't coded for the game in almost two weeks. I say that I am dedicated as a full time dev on this project, but various legacy contracts keep needed attention. Brings in a bit of cash, but that isn't really a need right now.

But, it has allowed me to rethink the priority and project list for this Eradicate project. We are also bringing in a new creative art guy, an old friend, to the mix at Skejo Studios. We are doing a trial run with this game to see if we have a good long term fit for the studio. Below is one sketch portrait of a key character. Four more to come.

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